#pragma once

#include "Device.h"
#include "NeroCore\NMath.h"

namespace Graphics
{
class Utility
{
public:
	static D3DXVECTOR2 NeroToDXD(NVector2 rhs);

	static D3DXVECTOR3 NeroToDXD(NVector3 rhs);

	static D3DXMATRIX NeroToDXD(NMatrix4 rhs);

	static NVector2 DXDToNero(D3DXVECTOR2 rhs);

	static NVector3 DXDToNero(D3DXVECTOR3 rhs);

	static NMatrix4 DXDToNero(D3DXMATRIX rhs);
};
}